Files
PrinceOfGlory/Assets/Scripts/Manage/GameDataManage.cs
kridoo 6e91a0c7f0 111
2025-09-15 17:32:08 +08:00

13 lines
457 B
C#

using BigSpace.XRCore.Base;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameDataManage: Singleton<GameDataManage>
{
public float outFadeTime = 1.2f; //退出场景正常转黑屏用时
public float inFadeTime = 1.2f; //进入场景黑屏转正常用时
public bool isNeedShowAnyBuyOffline = true; //掉线回来是否显示所有
public bool isShowLeaveOn = false; //是不是在显示掉线地图
}