using BigSpace.XRCore.Base; using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameDataManage: Singleton { public float outFadeTime = 1.2f; //退出场景正常转黑屏用时 public float inFadeTime = 1.2f; //进入场景黑屏转正常用时 public bool isNeedShowAnyBuyOffline = true; //掉线回来是否显示所有 public bool isShowLeaveOn = false; //是不是在显示掉线地图 }