提交场景跳转,修复360视频播放,更新场景播放效果
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@@ -4,6 +4,8 @@ using UnityEngine;
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public class GrabItem : MonoBehaviour
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{
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[Header("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")]
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[SerializeField] private GameObject childAnimator; // ֱ<><D6B1><EFBFBD>϶<EFBFBD><CFB6><EFBFBD>
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public bool restIsBack = false; //<2F>ſ<EFBFBD><C5BF><EFBFBD><EFBFBD>Ƿ<C7B7>ԭλ<D4AD><CEBB>
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public bool isUseRigidbody = false; //<2F>Ƿ<EFBFBD>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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private Vector3 startPosition = Vector3.zero; //<2F><>ʼλ<CABC><CEBB>
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@@ -181,8 +183,7 @@ public class GrabItem : MonoBehaviour
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this.GetComponent<UpDownMovement>().isMove = isMove;
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}
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}
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[Header("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")]
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[SerializeField] private GameObject childAnimator; // ֱ<><D6B1><EFBFBD>϶<EFBFBD><CFB6><EFBFBD>
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public void SetTriggerParameter(string parameterName)
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{
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