提交场景跳转,修复360视频播放,更新场景播放效果

This commit is contained in:
YXY
2026-03-04 16:43:41 +08:00
parent fa11027511
commit 11c7871553
88 changed files with 10632 additions and 4945 deletions

View File

@@ -4,6 +4,8 @@ using UnityEngine;
public class GrabItem : MonoBehaviour
{
[Header("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")]
[SerializeField] private GameObject childAnimator; // ֱ<><D6B1><EFBFBD>϶<EFBFBD><CFB6><EFBFBD>
public bool restIsBack = false; //<2F>ſ<EFBFBD><C5BF><EFBFBD><EFBFBD>Ƿ񷵻<C7B7>ԭλ<D4AD><CEBB>
public bool isUseRigidbody = false; //<2F>Ƿ<EFBFBD>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
private Vector3 startPosition = Vector3.zero; //<2F><>ʼλ<CABC><CEBB>
@@ -181,8 +183,7 @@ public class GrabItem : MonoBehaviour
this.GetComponent<UpDownMovement>().isMove = isMove;
}
}
[Header("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")]
[SerializeField] private GameObject childAnimator; // ֱ<><D6B1><EFBFBD>϶<EFBFBD><CFB6><EFBFBD>
public void SetTriggerParameter(string parameterName)
{