提交场景跳转,修复360视频播放,更新场景播放效果

This commit is contained in:
YXY
2026-03-04 16:43:41 +08:00
parent fa11027511
commit 11c7871553
88 changed files with 10632 additions and 4945 deletions

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@@ -4,6 +4,8 @@ using UnityEngine;
public class GrabItem : MonoBehaviour
{
[Header("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")]
[SerializeField] private GameObject childAnimator; // ֱ<><D6B1><EFBFBD>϶<EFBFBD><CFB6><EFBFBD>
public bool restIsBack = false; //<2F>ſ<EFBFBD><C5BF><EFBFBD><EFBFBD>Ƿ񷵻<C7B7>ԭλ<D4AD><CEBB>
public bool isUseRigidbody = false; //<2F>Ƿ<EFBFBD>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
private Vector3 startPosition = Vector3.zero; //<2F><>ʼλ<CABC><CEBB>
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this.GetComponent<UpDownMovement>().isMove = isMove;
}
}
[Header("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")]
[SerializeField] private GameObject childAnimator; // ֱ<><D6B1><EFBFBD>϶<EFBFBD><CFB6><EFBFBD>
public void SetTriggerParameter(string parameterName)
{

View File

@@ -7,42 +7,17 @@ using UnityEngine;
public class StartShowUICtr : MonoBehaviour
{
// public List<GameObject> ListObj;
public GameObject leaveBoxObj;
public GameObject box360;
public GameObject sceneTitle;
public GameObject Volume; //后效
GameObject dynamicObj;
GameObject staticObj;
//显示字的时间
bool oIsRun = false;
float oneWaitTime = 3f;
float oneRunTime = 0;
private void Awake()
{
dynamicObj = GameObject.Find("Dynamic");
staticObj = GameObject.Find("Static");
if (box360 != null)
{
box360.transform.position = new Vector3(10000,0,0);
}
if (dynamicObj != null)
{
dynamicObj.SetActive(false);
}
if (staticObj != null)
{
staticObj.SetActive(false);
}
if (leaveBoxObj != null)
{
leaveBoxObj.SetActive(false);
}
//for (int i = 0; i < ListObj.Count; i++)
//{
// ListObj[i].SetActive(false);
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// Start is called before the first frame update
void Start()
{
GlobalEventMgr.Listen(GameEvent.EventRestScenePosition, GameDataManage_EventRestScenePosition);
SetVolume(false);
//Debug.Log("开始显示UI"+ RunningSceneMgr.Instance._runningSceneData.id);
StartCoroutine(WaitingShowUI()); //显示UI
ChangSceneSphereMgr.Instance.ShowChangeSecne(false);//黑球变淡
// GlobalEventMgr.Listen(GameEvent.EventRestScenePosition, GameDataManage_EventRestScenePosition);
// SetVolume(false);
StartCoroutine(WaitingShowUI()); //<2F><>ʾUI
// ChangSceneSphereMgr.Instance.ShowChangeSecne(false);//<2F><><EFBFBD><EFBFBD>
}
private void Update()
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}
}
void SetVolume(bool isShow)
{
if (Volume != null)
{
Volume.SetActive(isShow);
}
}
//恢复场景
void GameDataManage_EventRestScenePosition()
{
//for (int i = 0; i < ListObj.Count; i++)
//{
// ListObj[i].SetActive(true);
//}
if (dynamicObj != null)
{
dynamicObj.SetActive(true);
}
if (staticObj != null)
{
staticObj.SetActive(true);
}
if (leaveBoxObj != null)
{
leaveBoxObj.SetActive(true);
}
box360.transform.position = Vector3.zero;
SetVolume(true);
}
private void OnDestroy()
{
GlobalEventMgr.Remove(GameEvent.EventRestScenePosition);
// GlobalEventMgr.Remove(GameEvent.EventRestScenePosition);
}

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@@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
using UnityEngine.XR.Interaction.Toolkit.Interactors;
public class HideHandOnGrab : MonoBehaviour
{
[SerializeField] XRBaseInteractor interactor;
[SerializeField] GameObject handModel;
void OnEnable()
{
interactor.selectEntered.AddListener(_ => handModel.SetActive(false));
interactor.selectExited.AddListener(_ => handModel.SetActive(true));
}
void OnDisable()
{
interactor.selectEntered.RemoveAllListeners();
interactor.selectExited.RemoveAllListeners();
}
}

View File

@@ -0,0 +1,11 @@
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View File

@@ -19,6 +19,7 @@ namespace LevelUp.GrabInteractions
[Tooltip("指示物体是否应该被重置。子类可用于逻辑判断。")]
public bool shouldReturnHome { get; protected set; } = true;
public AudioSource downAudio;
protected void Awake()
{
@@ -60,6 +61,8 @@ namespace LevelUp.GrabInteractions
{
// 松手时延迟调用 ReturnHome
Invoke(nameof(ReturnHome), resetDelayTime);
if (downAudio != null)
downAudio.Play();
}
/// <summary>

View File

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