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PrinceOfGlory/Packages/Custom/com.unity.render-pipelines.core@14.0.9/ShaderLibrary/GlobalSamplers.hlsl
kridoo 6e91a0c7f0 111
2025-09-15 17:32:08 +08:00

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HLSL

#ifndef UNITY_CORE_SAMPLERS_INCLUDED
#define UNITY_CORE_SAMPLERS_INCLUDED
// Common inline samplers.
// Separated into its own file for robust including from any other file.
// Helps with sharing samplers between intermediate and/or procedural textures (D3D11 has a active sampler limit of 16).
SamplerState sampler_PointClamp;
SamplerState sampler_LinearClamp;
SamplerState sampler_PointRepeat;
SamplerState sampler_LinearRepeat;
#endif //UNITY_CORE_SAMPLERS_INCLUDED