Files
PrinceOfGlory/Assets/Scripts/XRCore/GameModel/GameModeMgr.cs
kridoo 6e91a0c7f0 111
2025-09-15 17:32:08 +08:00

35 lines
790 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using BigSpace.XRCore.Base;
using UnityEngine;
namespace BigSpace.XRCore.GameMode
{
public class GameModeMgr : MonoSingleton<GameModeMgr>
{
private IGameMode _gameMode;
[SerializeField]private bool _isOffline = true;
public bool IsOffline => _isOffline;
public int NextSceneId = 10000;
private void Start()
{
//Application.targetFrameRate = 30;
SceneMgr.Instance.nowSceneId = NextSceneId;
InitGameMode();
//PicoApi.InitEnterpriseService();
}
private void InitGameMode()
{
_gameMode = new OfflineMode();
_gameMode.Initialize();
}
}
}