39 lines
822 B
C#
39 lines
822 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CharacterPushCtr : MonoBehaviour
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{
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public Transform camerTransf;
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bool isSet = false;
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// Start is called before the first frame update
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void Start()
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{
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//characterController.GetComponent<CharacterController>();
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StartCoroutine(waitSet());
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}
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Vector3 v3 = new Vector3();
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// Update is called once per frame
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void Update()
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{
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if (isSet)
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{
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v3.x = camerTransf.localPosition.x;
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v3.y = 0f;//this.transform.localPosition.y;
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v3.z = camerTransf.localPosition.z;
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this.transform.localPosition = v3;
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}
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}
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IEnumerator waitSet()
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{
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yield return new WaitForSeconds(5f);
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isSet = true;
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}
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}
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