Files
PrinceOfGlory/Packages/jillejr.newtonsoft.json-for-unity.converters/UnityConverters/Mathematics/FloatConverters.cs
2026-03-03 03:15:46 +08:00

102 lines
3.7 KiB
C#

using Newtonsoft.Json.UnityConverters.Helpers;
using Unity.Mathematics;
namespace Newtonsoft.Json.UnityConverters.Mathematics
{
/// <summary>
/// Custom Newtonsoft.Json converter <see cref="JsonConverter"/> for the Unity.Mathematics <see cref="float2"/> type.
/// </summary>
public class Float2Converter : PartialConverter<float2>
{
protected override void ReadValue(ref float2 value, string name, JsonReader reader, JsonSerializer serializer)
{
switch (name)
{
case nameof(value.x):
value.x = reader.ReadAsFloat() ?? 0f;
break;
case nameof(value.y):
value.y = reader.ReadAsFloat() ?? 0f;
break;
}
}
protected override void WriteJsonProperties(JsonWriter writer, float2 value, JsonSerializer serializer)
{
writer.WritePropertyName(nameof(value.x));
writer.WriteValue(value.x);
writer.WritePropertyName(nameof(value.y));
writer.WriteValue(value.y);
}
}
/// <summary>
/// Custom Newtonsoft.Json converter <see cref="JsonConverter"/> for the Unity.Mathematics <see cref="float3"/> type.
/// </summary>
public class Float3Converter : PartialConverter<float3>
{
protected override void ReadValue(ref float3 value, string name, JsonReader reader, JsonSerializer serializer)
{
switch (name)
{
case nameof(value.x):
value.x = reader.ReadAsFloat() ?? 0f;
break;
case nameof(value.y):
value.y = reader.ReadAsFloat() ?? 0f;
break;
case nameof(value.z):
value.z = reader.ReadAsFloat() ?? 0f;
break;
}
}
protected override void WriteJsonProperties(JsonWriter writer, float3 value, JsonSerializer serializer)
{
writer.WritePropertyName(nameof(value.x));
writer.WriteValue(value.x);
writer.WritePropertyName(nameof(value.y));
writer.WriteValue(value.y);
writer.WritePropertyName(nameof(value.z));
writer.WriteValue(value.z);
}
}
/// <summary>
/// Custom Newtonsoft.Json converter <see cref="JsonConverter"/> for the Unity.Mathematics <see cref="float4"/> type.
/// </summary>
public class Float4Converter : PartialConverter<float4>
{
protected override void ReadValue(ref float4 value, string name, JsonReader reader, JsonSerializer serializer)
{
switch (name)
{
case nameof(value.x):
value.x = reader.ReadAsFloat() ?? 0f;
break;
case nameof(value.y):
value.y = reader.ReadAsFloat() ?? 0f;
break;
case nameof(value.z):
value.z = reader.ReadAsFloat() ?? 0f;
break;
case nameof(value.w):
value.w = reader.ReadAsFloat() ?? 0f;
break;
}
}
protected override void WriteJsonProperties(JsonWriter writer, float4 value, JsonSerializer serializer)
{
writer.WritePropertyName(nameof(value.x));
writer.WriteValue(value.x);
writer.WritePropertyName(nameof(value.y));
writer.WriteValue(value.y);
writer.WritePropertyName(nameof(value.z));
writer.WriteValue(value.z);
writer.WritePropertyName(nameof(value.w));
writer.WriteValue(value.w);
}
}
}