62 lines
2.4 KiB
C#
62 lines
2.4 KiB
C#
#region License
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// The MIT License (MIT)
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//
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// Copyright (c) 2020 Wanzyee Studio
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#endregion
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using Newtonsoft.Json.UnityConverters.Helpers;
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using UnityEngine;
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namespace Newtonsoft.Json.UnityConverters.Math
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{
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/// <summary>
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/// Custom Newtonsoft.Json converter <see cref="JsonConverter"/> for the Unity Vector3 type <see cref="Vector3"/>.
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/// </summary>
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public class Vector3Converter : PartialConverter<Vector3>
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{
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protected override void ReadValue(ref Vector3 value, string name, JsonReader reader, JsonSerializer serializer)
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{
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switch (name)
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{
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case nameof(value.x):
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value.x = reader.ReadAsFloat() ?? 0f;
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break;
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case nameof(value.y):
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value.y = reader.ReadAsFloat() ?? 0f;
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break;
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case nameof(value.z):
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value.z = reader.ReadAsFloat() ?? 0f;
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break;
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}
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}
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protected override void WriteJsonProperties(JsonWriter writer, Vector3 value, JsonSerializer serializer)
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{
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writer.WritePropertyName(nameof(value.x));
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writer.WriteValue(value.x);
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writer.WritePropertyName(nameof(value.y));
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writer.WriteValue(value.y);
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writer.WritePropertyName(nameof(value.z));
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writer.WriteValue(value.z);
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}
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}
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}
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