Files
PrinceOfGlory/Packages/com.unity.xr.openxr/Samples~/ControllerXRInput/Scripts/ActionToAxisXRInputHand.cs
2026-03-03 03:15:46 +08:00

19 lines
484 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSampleXRInput
{
public class ActionToAxisXRInputHand : ActionToControlXRInputHand<float>
{
[SerializeField]
Slider m_Slider;
void Update()
{
if (m_Slider != null && device.isValid && device.TryGetFeatureValue(usage, out var axisValue))
m_Slider.value = axisValue;
}
}
}