Files
PrinceOfGlory/Packages/jillejr.newtonsoft.json-for-unity.converters/UnityConverters/Geometry/BoundsIntConverter.cs
2026-03-03 03:15:46 +08:00

59 lines
2.4 KiB
C#

#region License
// The MIT License (MIT)
//
// Copyright (c) 2020 Wanzyee Studio
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#endregion
using Newtonsoft.Json.UnityConverters.Helpers;
using UnityEngine;
using UnityEngine.Scripting;
namespace Newtonsoft.Json.UnityConverters.Geometry
{
/// <summary>
/// Custom Newtonsoft.Json converter <see cref="JsonConverter"/> for the Unity integer Bounds type <see cref="BoundsInt"/>.
/// </summary>
public class BoundsIntConverter : PartialConverter<BoundsInt>
{
protected override void ReadValue(ref BoundsInt value, string name, JsonReader reader, JsonSerializer serializer)
{
switch (name)
{
case nameof(value.position):
value.position = reader.ReadViaSerializer<Vector3Int>(serializer);
break;
case nameof(value.size):
value.size = reader.ReadViaSerializer<Vector3Int>(serializer);
break;
}
}
protected override void WriteJsonProperties(JsonWriter writer, BoundsInt value, JsonSerializer serializer)
{
writer.WritePropertyName(nameof(value.position));
serializer.Serialize(writer, value.position, typeof(Vector3Int));
writer.WritePropertyName(nameof(value.size));
serializer.Serialize(writer, value.size, typeof(Vector3Int));
}
}
}