Files
PrinceOfGlory/Packages/com.firstgeargames.fishnet/Runtime/Plugins/ColliderRollback/Scripts/ColliderRollbackEditor.cs
2026-03-03 03:15:46 +08:00

54 lines
1.8 KiB
C#

#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;
using static FishNet.Component.ColliderRollback.ColliderRollback;
namespace FishNet.Component.ColliderRollback
{
[CustomEditor(typeof(ColliderRollback), true)]
[CanEditMultipleObjects]
public class ColliderRollbackEditor : Editor
{
private SerializedProperty _boundingBox;
private SerializedProperty _physicsType;
private SerializedProperty _boundingBoxSize;
private SerializedProperty _colliderParents;
protected virtual void OnEnable()
{
_boundingBox = serializedObject.FindProperty(nameof(_boundingBox));
_physicsType = serializedObject.FindProperty(nameof(_physicsType));
_boundingBoxSize = serializedObject.FindProperty(nameof(_boundingBoxSize));
_colliderParents = serializedObject.FindProperty(nameof(_colliderParents));
}
public override void OnInspectorGUI()
{
serializedObject.Update();
ColliderRollback nob = (ColliderRollback)target;
GUI.enabled = false;
EditorGUILayout.ObjectField("Script:", MonoScript.FromMonoBehaviour(nob), typeof(ColliderRollback), false);
GUI.enabled = true;
EditorGUILayout.PropertyField(_boundingBox, new GUIContent("Bounding Box (experimental)"));
if ((BoundingBoxType)_boundingBox.intValue != BoundingBoxType.Disabled)
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(_physicsType);
EditorGUILayout.PropertyField(_boundingBoxSize);
EditorGUI.indentLevel--;
}
EditorGUILayout.PropertyField(_colliderParents);
serializedObject.ApplyModifiedProperties();
}
}
}
#endif