Files
PrinceOfGlory/Packages/com.firstgeargames.fishnet/Runtime/Observing/ObserverStateChange.cs
2026-03-03 03:15:46 +08:00

12 lines
238 B
C#

namespace FishNet.Observing
{
/// <summary>
/// States which observer(s) can change to.
/// </summary>
internal enum ObserverStateChange : byte
{
Unchanged = 0,
Added = 1,
Removed = 2
}
}