Files
PrinceOfGlory/Assets/Scripts/XRCore/GameModel/GameModeBase.cs
kridoo 6e91a0c7f0 111
2025-09-15 17:32:08 +08:00

37 lines
895 B
C#

using System.Collections;
using System.Collections.Generic;
using BigSpace.XRCore.Base;
using BigSpace.XRCore.GameMode;
using BigSpace.XRCore.RunningScene;
using BigSpace.XRCore.Scene;
using UnityEngine;
namespace BigSpace.XRCore.GameMode
{
public class GameModeBase : IGameMode
{
private int _waitingSceneId = 0;
public virtual void Initialize()
{
PersistenceCoroutineMgr.Instance.StartCoroutine(LoadWaitingScene());
}
public virtual void PostHandler()
{
}
private IEnumerator LoadWaitingScene()
{
//yield return new WaitForSeconds(1f); //¾ÉUIÏà¹Ø
//SceneMgr.Instance.LoadScene(RunningSceneMgr.Instance.WaitingSceneId); //¾ÉUIÏà¹Ø
//yield return new WaitForSeconds(3f); //¾ÉUIÏà¹Ø
yield return null;
PostHandler();
}
}
}