Files
PrinceOfGlory/Assets/YOMOV Access/Scripts/ResetObject.cs
2026-03-05 18:52:29 +08:00

84 lines
2.7 KiB
C#

using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
namespace LevelUp.GrabInteractions
{
[RequireComponent(typeof(UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable))]
public class ResetObject : MonoBehaviour
{
[Header("基础重置设置")]
[Tooltip("物体返回原位之前的延迟时间 (秒)。")]
[SerializeField]
protected float resetDelayTime = 3f;
protected UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable m_GrabInteractable;
protected Vector3 returnToPosition;
protected Quaternion returnToRotation;
protected Rigidbody m_Rigidbody;
[Tooltip("指示物体是否应该被重置。子类可用于逻辑判断。")]
public bool shouldReturnHome { get; protected set; } = true;
public AudioSource downAudio;
protected void Awake()
{
m_GrabInteractable = GetComponent<UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable>();
m_Rigidbody = GetComponent<Rigidbody>();
}
protected void Start()
{
returnToPosition = this.transform.position;
returnToRotation = this.transform.rotation;
}
void OnEnable()
{
if (m_GrabInteractable != null)
{
m_GrabInteractable.selectExited.AddListener(OnSelectExit);
m_GrabInteractable.selectEntered.AddListener(OnSelect);
}
}
void OnDisable()
{
if (m_GrabInteractable != null)
{
m_GrabInteractable.selectExited.RemoveListener(OnSelectExit);
m_GrabInteractable.selectEntered.RemoveListener(OnSelect);
}
CancelInvoke(nameof(ReturnHome));
}
protected virtual void OnSelect(SelectEnterEventArgs arg0)
{
CancelInvoke(nameof(ReturnHome));
}
protected virtual void OnSelectExit(SelectExitEventArgs arg0)
{
Invoke(nameof(ReturnHome), resetDelayTime);
if (downAudio != null)
downAudio.Play();
}
protected virtual void ReturnHome()
{
if (shouldReturnHome)
{
if (m_Rigidbody != null && !m_Rigidbody.isKinematic)
{
m_Rigidbody.velocity = Vector3.zero;
m_Rigidbody.angularVelocity = Vector3.zero;
}
transform.position = returnToPosition;
transform.rotation = returnToRotation;
Debug.Log($"物体 '{gameObject.name}' 已瞬移重置到原点。", this);
}
}
}
}