Files
PrinceOfGlory/Assets/YOMOV Access/Scripts/QuadCatchCtr.cs
2026-03-05 18:52:29 +08:00

33 lines
1.1 KiB
C#

using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
using BigSpace.XRCore.Event;
using BigSpace.Logic;
public class QuadCatchCtr : MonoBehaviour
{
private UnityEngine.XR.Interaction.Toolkit.Interactors.XRRayInteractor rayInteractor;
void Start()
{
rayInteractor = GetComponent<UnityEngine.XR.Interaction.Toolkit.Interactors.XRRayInteractor>();
rayInteractor.selectEntered.AddListener(OnSelectEntered);
rayInteractor.selectExited.AddListener(OnSelectExited);
}
// 握拳时射线命中 Quad → 抓到了
void OnSelectEntered(SelectEnterEventArgs args)
{
string name = args.interactableObject.transform.gameObject.name;
if (name.Length >= 4 && name.Substring(0, 4) == "Quad")
{
int fontIndex = int.Parse(name.Substring(4));
// 替换成新 SDK 的事件派发
GlobalEventMgr.Dispatch(GameEvent.EventRayQuadOk, true, 2, fontIndex);
}
}
// 松手
void OnSelectExited(SelectExitEventArgs args)
{
GlobalEventMgr.Dispatch(GameEvent.EventHandRelease, 2);
}
}