Files
PrinceOfGlory/Packages/Custom/com.unity.render-pipelines.universal@14.0.9/Editor/VFXGraph/VFXShaderGraphGUI.cs
kridoo 6e91a0c7f0 111
2025-09-15 17:32:08 +08:00

29 lines
850 B
C#

#if HAS_VFX_GRAPH
using UnityEditor.ShaderGraph;
using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering.Universal
{
internal class VFXShaderGraphLitGUI : ShaderGraphLitGUI
{
protected override uint materialFilter => uint.MaxValue & ~(uint)Expandable.SurfaceInputs;
}
internal class VFXShaderGraphUnlitGUI : ShaderGraphUnlitGUI
{
protected override uint materialFilter => uint.MaxValue & ~(uint)Expandable.SurfaceInputs;
}
internal class VFXGenericShaderGraphMaterialGUI : GenericShaderGraphMaterialGUI
{
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props)
{
//When material used in VFX, all properties are converted to input slots.
//This fallback is used with sprite output.
}
}
}
#endif