55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
using BigSpace.Logic;
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using BigSpace.XRCore.Event;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class QuadMoveMgr : MonoBehaviour
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{
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public GameObject Quad3;
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public GameObject Quad4;
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public GameObject Quad5;
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public GameObject Quad6;
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// Start is called before the first frame update
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void Start()
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{
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GlobalEventMgr.Listen<int>(GameEvent.EventCatchAnimalState, GameDataManage_EventCatchAnimal);
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}
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private void GameDataManage_EventCatchAnimal(int obj)
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{
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if (obj == 1)
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{
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Quad3.SetActive(true);
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Quad3.GetComponent<QuadMoveCtr>().StartMove();
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Quad4.SetActive(false);
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Quad5.SetActive(false);
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Quad6.SetActive(false);
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}
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else if (obj == 2)
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{
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Quad3.SetActive(false);
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Quad4.SetActive(true);
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Quad4.GetComponent<QuadMoveCtr>().StartMove();
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Quad5.SetActive(false);
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Quad6.SetActive(false);
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}
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else if (obj == 3)
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{
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Quad3.SetActive(false);
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Quad4.SetActive(false);
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Quad5.SetActive(true);
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Quad5.GetComponent<QuadMoveCtr>().StartMove();
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}
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else if (obj == 4)
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{
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Quad3.SetActive(false);
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Quad4.SetActive(false);
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Quad6.SetActive(true);
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Quad6.GetComponent<QuadMoveCtr>().StartMove();
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}
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}
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}
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