Files
PrinceOfGlory/Assets/YOMOV Access/Scripts/ResetObject.cs
2026-03-03 18:24:17 +08:00

79 lines
2.6 KiB
C#

using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
// 假设命名空间是 LevelUp.GrabInteractions
namespace LevelUp.GrabInteractions
{
// 基础类,负责事件监听和延迟调用
[RequireComponent(typeof(UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable))]
public class ResetObject : MonoBehaviour
{
[Header("基础重置设置")]
[Tooltip("物体返回原位之前的延迟时间 (秒)。")]
[SerializeField]
protected float resetDelayTime = 3f;
// 核心字段
protected UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable m_GrabInteractable;
protected Vector3 returnToPosition;
[Tooltip("指示物体是否应该被重置。子类可用于逻辑判断。")]
public bool shouldReturnHome { get; protected set; } = true;
protected void Awake()
{
m_GrabInteractable = GetComponent<UnityEngine.XR.Interaction.Toolkit.Interactables.XRGrabInteractable>();
}
protected void Start()
{
// 记录物体在场景中的初始位置
returnToPosition = this.transform.position;
}
void OnEnable()
{
if (m_GrabInteractable != null)
{
m_GrabInteractable.selectExited.AddListener(OnSelectExit);
m_GrabInteractable.selectEntered.AddListener(OnSelect);
}
}
void OnDisable()
{
if (m_GrabInteractable != null)
{
m_GrabInteractable.selectExited.RemoveListener(OnSelectExit);
m_GrabInteractable.selectEntered.RemoveListener(OnSelect);
}
CancelInvoke(nameof(ReturnHome));
}
protected virtual void OnSelect(SelectEnterEventArgs arg0)
{
// 抓取时取消任何待执行的 ReturnHome 调用
CancelInvoke(nameof(ReturnHome));
}
protected virtual void OnSelectExit(SelectExitEventArgs arg0)
{
// 松手时延迟调用 ReturnHome
Invoke(nameof(ReturnHome), resetDelayTime);
}
/// <summary>
/// 核心重置函数。设置为 virtual 以便子类重写。
/// 默认实现为瞬移。
/// </summary>
protected virtual void ReturnHome()
{
if (shouldReturnHome)
{
// 父类的默认实现是瞬移
transform.position = returnToPosition;
Debug.Log($"物体 '{gameObject.name}' 已瞬移重置到原点。", this);
}
}
}
}