Files
PrinceOfGlory/Packages/PICO Unity Integration SDK-3.0.0-240902/Assets/Resources/Shader/PXR_Texture2DBlit.shader
kridoo 6e91a0c7f0 111
2025-09-15 17:32:08 +08:00

56 lines
1.4 KiB
Plaintext

Shader "PXR_SDK/PXR_Texture2DBlit" {
Properties{
_MainTex("Base (RGB) Trans (A)", 2D) = "white" {}
_premultiply("Pre-multiply alpha", Int) = 0
}
SubShader{
Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
Pass{
ZWrite Off
ColorMask RGBA
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata_t
{
float4 vertex : POSITION;
float2 texcoord : TEXCOORD0;
};
struct v2f
{
float4 vertex : SV_POSITION;
half2 texcoord : TEXCOORD0;
};
sampler2D _MainTex;
float4 _MainTex_ST;
int _premultiply;
v2f vert (appdata_t v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
return o;
}
fixed4 frag (v2f i) : COLOR
{
fixed4 col = tex2D(_MainTex, i.texcoord);
if (_premultiply)
col.rgb *= col.a;
return col;
}
ENDCG
}
}
}