90 lines
2.3 KiB
C#
90 lines
2.3 KiB
C#
using System;
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namespace UnityWebSocket
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{
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/// <summary>
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/// Represents the event data for the <see cref="IWebSocket.OnClose"/> event.
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/// </summary>
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/// <remarks>
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/// <para>
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/// That event occurs when the WebSocket connection has been closed.
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/// </para>
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/// <para>
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/// If you would like to get the reason for the close, you should access
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/// the <see cref="Code"/> or <see cref="Reason"/> property.
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/// </para>
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/// </remarks>
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public class CloseEventArgs : EventArgs
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{
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#region Internal Constructors
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internal CloseEventArgs()
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{
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}
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internal CloseEventArgs(ushort code)
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: this(code, null)
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{
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}
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internal CloseEventArgs(CloseStatusCode code)
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: this((ushort)code, null)
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{
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}
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internal CloseEventArgs(CloseStatusCode code, string reason)
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: this((ushort)code, reason)
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{
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}
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internal CloseEventArgs(ushort code, string reason)
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{
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Code = code;
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Reason = reason;
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}
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#endregion
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#region Public Properties
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/// <summary>
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/// Gets the status code for the close.
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/// </summary>
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/// <value>
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/// A <see cref="ushort"/> that represents the status code for the close if any.
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/// </value>
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public ushort Code { get; private set; }
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/// <summary>
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/// Gets the reason for the close.
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/// </summary>
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/// <value>
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/// A <see cref="string"/> that represents the reason for the close if any.
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/// </value>
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public string Reason { get; private set; }
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/// <summary>
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/// Gets a value indicating whether the connection has been closed cleanly.
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/// </summary>
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/// <value>
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/// <c>true</c> if the connection has been closed cleanly; otherwise, <c>false</c>.
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/// </value>
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public bool WasClean { get; internal set; }
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/// <summary>
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/// Enum value same as Code
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/// </summary>
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public CloseStatusCode StatusCode
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{
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get
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{
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if (Enum.IsDefined(typeof(CloseStatusCode), Code))
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return (CloseStatusCode)Code;
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return CloseStatusCode.Unknown;
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}
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}
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#endregion
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}
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}
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