13 lines
453 B
C#
13 lines
453 B
C#
using BigSpace.XRCore.Base;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GameDataManage: Singleton<GameDataManage>
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{
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public float outFadeTime = 0f; //退出场景正常转黑屏用时
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public float inFadeTime = 0f; //进入场景黑屏转正常用时
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public bool isNeedShowAnyBuyOffline = true; //掉线回来是否显示所有
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public bool isShowLeaveOn = false; //是不是在显示掉线地图
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}
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