Files
PrinceOfGlory/Assets/Scripts/HandCatch/GrabItem.cs
kridoo 83eeb61088 1
2025-11-17 17:25:07 +08:00

196 lines
5.4 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GrabItem : MonoBehaviour
{
public bool restIsBack = false; //<2F>ſ<EFBFBD><C5BF><EFBFBD><EFBFBD>Ƿ񷵻<C7B7>ԭλ<D4AD><CEBB>
public bool isUseRigidbody = false; //<2F>Ƿ<EFBFBD>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
private Vector3 startPosition = Vector3.zero; //<2F><>ʼλ<CABC><CEBB>
public bool startIsUseRigid = true;
private Rigidbody m_rig;
public Transform m_originParent;
private CatchManager m_catch;
public AudioSource cathcAudio;
public AudioSource downAudio;
private string nowCatchHandName = "";
public EffectHideAndShowCtr effectHideAndShowCtr;
//<2F><>ʱ<EFBFBD><CAB1><EFBFBD>
bool isRun = false;
float waitTime = 2f;
float runTime = 0;
//<2F><>ʱ<EFBFBD>ȴ<EFBFBD><C8B4><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD>ֵĶ<D6B5><C4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ч<EFBFBD><D0A7>
bool isRun2 = false;
float waitTime2 = 1f;
float runTime2 = 0;
private void Awake()
{
m_rig = GetComponent<Rigidbody>();
if(effectHideAndShowCtr == null)
effectHideAndShowCtr = GetComponent<EffectHideAndShowCtr>();
m_originParent = transform.parent;
startPosition = this.transform.localPosition;
SetRigState(startIsUseRigid);
}
private void Update()
{
if (isRun)
{
runTime += Time.deltaTime;
if (runTime >= waitTime)
{
//<2F><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>
isRun = false;
runTime = 0;
HideObj();
}
}
}
void HideObj()
{
if (effectHideAndShowCtr != null)
{
//this.GetComponent<BoxCollider>().enabled = false;
effectHideAndShowCtr.Hide();
StartCoroutine(ShowObj());
}
}
IEnumerator ShowObj()
{
yield return new WaitForSeconds(1);
this.GetComponent<BoxCollider>().isTrigger = true;
//transform.SetParent(m_originParent);
SetRigState(false);
isUseRigidbody = false;
SetStartPosition();
effectHideAndShowCtr.Show();
SetMoveMent(true);
//StartCoroutine(SetEnabled());
}
//IEnumerator SetEnabled()
//{
// yield return new WaitForSeconds(1);
// this.GetComponent<BoxCollider>().enabled = true;
//}
public void OnReset(string name)
{
if (nowCatchHandName != name) return;
if (downAudio != null)
downAudio.Play();
if (restIsBack)
{
isRun = true;
this.GetComponent<BoxCollider>().isTrigger = false;
isUseRigidbody = true;
transform.SetParent(m_originParent);
SetRigState(true);
}
else
{
transform.SetParent(m_originParent);
SetRigState(true);
}
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag("RightHand"))
{
//Debug.Log("Ent<6E><74><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:"+other.gameObject.name);
SetTriggerParameter("DisTrigger");
SceneMgr.Instance.isTrigger=true;
//if (m_catch == null)
m_catch = other.GetComponent<CatchManager>();
if (m_catch == null) return;
// Debug.Log("111<31>Ƿ<EFBFBD>ʼ:"+ m_catch.Start);
if (m_catch.Start)
{
isRun = false;
runTime = 0;
nowCatchHandName = other.gameObject.name;
SetMoveMent(false);
SetRigState(false);
m_catch.SetParent(transform);
m_catch.SetCurrentItem(this);
if (cathcAudio != null)
cathcAudio.Play();
}
}
}
private void OnTriggerExit(Collider other)
{
if (other.gameObject.CompareTag("RightHand"))
{
SceneMgr.Instance.isTrigger = false;
}
}
private void OnTriggerStay(Collider other)
{
if (other.gameObject.CompareTag("RightHand"))
{
//Debug.Log("Stay<61><79><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"+ other.gameObject.name);
m_catch = other.GetComponent<CatchManager>();
if (m_catch == null) return;
//Debug.Log("222<32>Ƿ<EFBFBD>ʼ:" + m_catch.Start);
if (m_catch.Start)
{
isRun = false;
runTime = 0;
nowCatchHandName = other.gameObject.name;
SetMoveMent(false);
SetRigState(false);
m_catch.SetParent(transform);
m_catch.SetCurrentItem(this);
}
}
}
private void SetRigState(bool value)
{
if (isUseRigidbody)
{
m_rig.useGravity = value;
m_rig.isKinematic = !m_rig.useGravity;
}
}
private void SetStartPosition()
{
this.transform.localRotation = new Quaternion(0,0,0,0);
this.transform.localPosition = startPosition;
}
void SetMoveMent(bool isMove)
{
if (this.GetComponent<UpDownMovement>() != null)
{
Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD>:"+isMove);
this.GetComponent<UpDownMovement>().isMove = isMove;
}
}
[Header("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")]
[SerializeField] private GameObject childAnimator; // ֱ<><D6B1><EFBFBD>϶<EFBFBD><CFB6><EFBFBD>
public void SetTriggerParameter(string parameterName)
{
if (childAnimator != null)
{
childAnimator.transform.localScale = Vector3.zero;
}
}
}