Files
PrinceOfGlory/Assets/Third Party/SimpleLOD/Editor/SimpleLOD_MergePopup.cs
kridoo 6e91a0c7f0 111
2025-09-15 17:32:08 +08:00

375 lines
14 KiB
C#

/* SimpleLOD 1.5a */
/* By Orbcreation BV */
/* Richard Knol */
/* March 18, 2015 */
using UnityEditor;
using UnityEngine;
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using OrbCreationExtensions;
public class SimpleLOD_MergePopup : EditorWindow {
private GameObject go;
private List<Hashtable> submeshRows;
private int lightmapIdx = -1;
private bool makeNewGameObject = false;
private Vector2 scrollPos = Vector2.zero;
private Texture2D pixel;
private bool gameObjectNamesUnique = false;
public void OpenWindow(GameObject aGO) {
go = aGO;
submeshRows = new List<Hashtable>();
pixel = new Texture2D(1, 1, TextureFormat.RGB24, false);
pixel.SetPixels(new Color[1] {Color.white});
pixel.Apply(false, false);
if(aGO.GetComponent<SkinnedMeshRenderer>() != null || aGO.GetComponent<MeshRenderer>() != null) makeNewGameObject = true;
MeshRenderer[] meshRenderers = aGO.GetComponentsInChildren<MeshRenderer>(false);
SkinnedMeshRenderer[] skinnedMeshRenderers = aGO.GetComponentsInChildren<SkinnedMeshRenderer>(false);
if(skinnedMeshRenderers != null && skinnedMeshRenderers.Length > 0) {
foreach(SkinnedMeshRenderer skinnedMeshRenderer in skinnedMeshRenderers) {
if(skinnedMeshRenderer.sharedMesh != null) {
Material[] mats = skinnedMeshRenderer.sharedMaterials;
Mesh mesh = skinnedMeshRenderer.sharedMesh;
for(int i=0;i<mesh.subMeshCount;i++) {
Hashtable row = new Hashtable();
row["gameObject"] = skinnedMeshRenderer.gameObject;
row["mesh"] = mesh;
if(mats.Length > i) {
row["mat"] = mats[i];
row["merge"] = true;
} else {
row["mat"] = null;
row["merge"] = true;
}
row["triangles"] = mesh.triangles.Length / 3;
row["lightmapIdx"] = -1;
submeshRows.Add(row);
}
}
}
}
if(meshRenderers != null && meshRenderers.Length > 0) {
foreach(MeshRenderer meshRenderer in meshRenderers) {
MeshFilter filter = meshRenderer.gameObject.GetComponent<MeshFilter>();
if(filter != null && filter.sharedMesh != null) {
Material[] mats = meshRenderer.sharedMaterials;
Mesh mesh = filter.sharedMesh;
for(int i=0;i<mesh.subMeshCount;i++) {
Hashtable row = new Hashtable();
row["gameObject"] = meshRenderer.gameObject;
row["mesh"] = mesh;
if(mats.Length > i) {
row["mat"] = mats[i];
row["merge"] = true;
} else {
row["mat"] = null;
row["merge"] = true;
}
row["triangles"] = mesh.triangles.Length / 3;
row["lightmapIdx"] = meshRenderer.lightmapIndex;
submeshRows.Add(row);
}
}
}
}
if(submeshRows.Count <= 0) {
if(aGO.activeSelf) EditorUtility.DisplayDialog("Merge meshes window", "This game object has no meshes.", "OK");
else EditorUtility.DisplayDialog("Merge meshes window", "This game object is deactivated.", "OK");
Close();
return;
}
gameObjectNamesUnique = TestIfGameObjectNamesAreUnique();
this.position = new Rect((Screen.width/2)+200, (Screen.height/2)+50, 650, 500);
this.minSize = new Vector3(650,200);
this.maxSize = new Vector3(650,1600);
// this.title = "Merge meshes";
this.titleContent = new GUIContent("Merge meshes");
this.Show();
}
public new void Close() {
go = null;
submeshRows = null;
Resources.UnloadUnusedAssets();
DestroyImmediate(pixel);
pixel = null;
base.Close();
}
void OnGUI() {
if(go == null) Close();
bool hasLightmaps = false;
List<Mesh> newMeshRows = new List<Mesh>();
List<Material> newSubmeshRows = new List<Material>();
float[] w = new float[] {225f, 50f, 60f, 40f};
int totalVertexCount = 0;
int totalTriangleCount = 0;
GUIStyle titleStyle = new GUIStyle(GUI.skin.label);
titleStyle.fontStyle = FontStyle.Bold;
GUIStyle rightAlignedTitleStyle = new GUIStyle(titleStyle);
rightAlignedTitleStyle.alignment = TextAnchor.MiddleRight;
scrollPos = EditorGUILayout.BeginScrollView(scrollPos, false, false, GUILayout.Width(this.position.width), GUILayout.Height(this.position.height));
GUILayout.Label("\nSelect the submeshes that you want to merge together in a new mesh\n");
GUILayout.BeginHorizontal();
GUILayout.BeginVertical();
GUILayout.BeginHorizontal();
GUILayout.Label("Gameobject / submesh", titleStyle, GUILayout.Width(w[0]));
GUILayout.Label("Vertices", titleStyle, GUILayout.Width(w[1]));
GUILayout.Label("Lightmap", titleStyle, GUILayout.Width(w[2]));
GUILayout.Label("Merge", titleStyle, GUILayout.Width(w[3]));
GUILayout.EndHorizontal();
GUILayout.Box("", GUILayout.Height(1), GUILayout.Width(w[0] + w[1] + w[2] + w[3]));
lightmapIdx = -1;
GameObject prevGo = null;
Mesh prevMesh = null;
int mergeCount = 0;
for(int i=0;i<submeshRows.Count;i++) {
Hashtable row = (Hashtable)submeshRows[i];
int rowLightmapIdx = (int)row["lightmapIdx"];
bool merge = (bool)row["merge"];
if(rowLightmapIdx >= 0 && rowLightmapIdx < 254) hasLightmaps = true;
if(merge) {
if(lightmapIdx>=0 && rowLightmapIdx != lightmapIdx) {
row["merge"] = false;
merge = false;
}
}
if(merge) {
if(rowLightmapIdx >= 0 && rowLightmapIdx < 254) {
if(lightmapIdx < 0) lightmapIdx = rowLightmapIdx;
}
}
}
for(int i=0;i<submeshRows.Count;i++) {
Hashtable row = (Hashtable)submeshRows[i];
GameObject rowGo = (GameObject)row["gameObject"];
Mesh mesh = (Mesh)row["mesh"];
Material mat = (Material)row["mat"];
int rowLightmapIdx = (int)row["lightmapIdx"];
bool merge = (bool)row["merge"];
string submeshName = "";
if(mat != null) submeshName = mat.name;
else submeshName = "unknown material";
if(merge) {
int j=0;
for(;j<newSubmeshRows.Count;j++) {
if(newSubmeshRows[j] == mat) break;
}
if(j >= newSubmeshRows.Count) newSubmeshRows.Add(mat);
for(j=0;j<newMeshRows.Count;j++) {
if(newMeshRows[j] == mesh) break;
}
if(j >= newMeshRows.Count) newMeshRows.Add(mesh);
mergeCount++;
}
if(mesh != prevMesh || rowGo != prevGo) {
GUILayout.BeginHorizontal();
GUILayout.Label(rowGo.name, GUILayout.Width(w[0]));
GUILayout.Label("" + mesh.vertexCount, GUILayout.Width(w[1]));
totalVertexCount += mesh.vertexCount;
totalTriangleCount += (int)row["triangles"];
if(rowLightmapIdx >= 0 && rowLightmapIdx < 254) GUILayout.Label(""+rowLightmapIdx, GUILayout.Width(w[2]));
else GUILayout.Label("", GUILayout.Width(w[2]));
GUILayout.Label("", GUILayout.Width(w[3]));
GUILayout.EndHorizontal();
}
GUILayout.BeginHorizontal();
GUILayout.Label(" " + submeshName, GUILayout.Width(w[0]));
GUILayout.Label("", titleStyle, GUILayout.Width(w[1]));
GUILayout.Label("", titleStyle, GUILayout.Width(w[2]));
bool newBool = EditorGUILayout.Toggle("", merge, GUILayout.Width(w[3]));
if(newBool != merge) {
row["merge"] = newBool;
if(lightmapIdx>=0 && rowLightmapIdx != lightmapIdx) {
if(rowLightmapIdx >= 0 && rowLightmapIdx < 254) lightmapIdx = rowLightmapIdx;
for(int j=0;j<submeshRows.Count;j++) {
Hashtable row2 = (Hashtable)submeshRows[j];
int rowLightmapIdx2 = (int)row2["lightmapIdx"];
if(lightmapIdx >= 0 && rowLightmapIdx2 == lightmapIdx) row2["merge"] = true;
else if(lightmapIdx < 0 && (rowLightmapIdx < 0 || rowLightmapIdx >= 254)) row2["merge"] = true;
else row2["merge"] = false;
}
}
}
GUILayout.EndHorizontal();
if(i<submeshRows.Count-1 &&
((Mesh)submeshRows[i+1]["mesh"] != mesh ||
(GameObject)submeshRows[i+1]["gameObject"] != rowGo)) {
GUILayout.Box("", GUILayout.Height(1), GUILayout.Width(w[0] + w[1] + w[2]));
}
prevMesh = mesh;
prevGo = rowGo;
}
GUILayout.Box("", GUILayout.Height(1), GUILayout.Width(w[0] + w[1] + w[2]));
GUILayout.BeginHorizontal();
GUILayout.Label("Total vertices", rightAlignedTitleStyle, GUILayout.Width(w[0]));
GUILayout.Label("" + totalVertexCount, titleStyle, GUILayout.Width(w[1]));
GUILayout.Label("", titleStyle, GUILayout.Width(w[2]));
GUILayout.Label("", titleStyle, GUILayout.Width(w[3]));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("Triangles", rightAlignedTitleStyle, GUILayout.Width(w[0]));
GUILayout.Label("" + totalTriangleCount, titleStyle, GUILayout.Width(w[1]));
GUILayout.Label("", titleStyle, GUILayout.Width(w[2]));
GUILayout.Label("", titleStyle, GUILayout.Width(w[3]));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("Submeshes", rightAlignedTitleStyle, GUILayout.Width(w[0]));
GUILayout.Label("" + submeshRows.Count, titleStyle, GUILayout.Width(w[1]));
GUILayout.Label("", titleStyle, GUILayout.Width(w[2]));
GUILayout.Label("", titleStyle, GUILayout.Width(w[3]));
GUILayout.EndHorizontal();
if(hasLightmaps) GUILayout.Label("\nYou can only merge meshes that share the same lightmap");
if(mergeCount != submeshRows.Count && !gameObjectNamesUnique) GUILayout.Label("\nThe gameObjects do not have unique names.\nUnless you select all submeshes, you need to fix this first.");
GUILayout.EndVertical();
totalVertexCount = 0;
for(int i=0;i<newMeshRows.Count;i++) {
totalVertexCount += newMeshRows[i].vertexCount;
}
GUILayout.BeginVertical();
GUILayout.BeginHorizontal();
GUILayout.Label("Submeshes in the new mesh", titleStyle, GUILayout.Width(w[0]));
GUILayout.EndHorizontal();
GUILayout.Box("", GUILayout.Height(1), GUILayout.Width(w[0]));
if(newSubmeshRows.Count == 0) {
GUILayout.Label("Nothing selected", GUILayout.Width(w[0]));
} else {
for(int i=0;i<newSubmeshRows.Count;i++) {
GUILayout.BeginHorizontal();
Material mat = newSubmeshRows[i];
string submeshName = "";
if(mat != null) submeshName = mat.name;
else submeshName = "unknown material";
GUILayout.Label(submeshName, GUILayout.Width(w[0]));
GUILayout.EndHorizontal();
}
if(totalVertexCount > 0 && (mergeCount == submeshRows.Count || gameObjectNamesUnique)) {
if(makeNewGameObject && totalVertexCount <= 65534) GUILayout.Label("\nA new gameobject will be added", GUILayout.Width(w[0]));
else if(makeNewGameObject) GUILayout.Label("\nA new gameobject will be added with\nmultiple meshes of max 64K vertices.", GUILayout.Width(w[0]));
else if(totalVertexCount <= 65534) GUILayout.Label("\nA new renderer will be added to the\ncurrent gameobject", GUILayout.Width(w[0]));
else GUILayout.Label("\nChild gameobjects will be added for\nmultiple meshes of max 64K vertices", GUILayout.Width(w[0]));
if(GUILayout.Button("Perform merge", GUILayout.Width(w[0]))) {
string result = MergeMeshes();
UnityEngine.Debug.Log("Merge child meshes: " + result);
EditorUtility.DisplayDialog("Merge child meshes", result, "Close");
Close();
}
}
}
GUILayout.EndVertical();
GUILayout.EndHorizontal();
EditorGUILayout.EndScrollView();
}
private bool TestIfGameObjectNamesAreUnique() {
for(int i=0;i<submeshRows.Count;i++) {
Hashtable row = (Hashtable)submeshRows[i];
GameObject rowGo = (GameObject)row["gameObject"];
for(int j=0;j<submeshRows.Count;j++) {
Hashtable row2 = (Hashtable)submeshRows[j];
GameObject rowGo2 = (GameObject)row2["gameObject"];
if(rowGo2 != rowGo && rowGo.name == rowGo2.name) {
return false;
}
}
}
return true;
}
private string MergeMeshes() {
List<string> skipSubmeshNames = new List<string>();
GameObject prevGo = null;
Mesh prevMesh = null;
int subMeshIdx = 0;
for(int i=0;i<submeshRows.Count;i++) {
Hashtable row = (Hashtable)submeshRows[i];
GameObject rowGo = (GameObject)row["gameObject"];
Mesh mesh = (Mesh)row["mesh"];
if(mesh != prevMesh || rowGo != prevGo) {
prevGo = rowGo;
prevMesh = mesh;
subMeshIdx = 0;
}
if(!(bool)row["merge"]) {
string submeshName = rowGo.name;
submeshName = submeshName + "_" + mesh.name;
submeshName = submeshName + "_" + subMeshIdx;
skipSubmeshNames.Add(submeshName);
}
subMeshIdx++;
}
string path = StoragePathUsing1stMeshAndSubPath("MergedMeshes");
if(path != null && go != null) {
Mesh[] meshes = null;
try {
meshes = go.CombineMeshes(skipSubmeshNames.ToArray());
} catch(Exception e) {
Debug.LogError(e);
return e.Message;
}
if(meshes != null && meshes.Length > 0) {
string str = "";
for(int i=0;i<meshes.Length;i++) {
string meshPath = "";
if(meshes.Length > 1) meshPath = AssetDatabase.GenerateUniqueAssetPath(path + "/" + go.name + "_part" + (i+1) + ".asset");
else meshPath = AssetDatabase.GenerateUniqueAssetPath(path + "/" + go.name + ".asset");
AssetDatabase.CreateAsset(meshes[i], meshPath);
AssetDatabase.SaveAssets();
str = str + "\n" + meshes[i].vertexCount + " vertices, " + (meshes[i].triangles.Length / 3) + " triangles";
}
Resources.UnloadUnusedAssets();
if(meshes.Length > 1) {
return "Merged meshes were saved under "+(path + "/" + go.name)+"." + str;
} else {
return "Merged mesh was saved under "+(path + "/" + go.name)+"." + str;
}
}
}
return "No mesh found in gameobject";
}
private string StoragePathUsing1stMeshAndSubPath(string subPath) {
Mesh firstMesh = go.Get1stSharedMesh();
if(firstMesh != null) {
string[] pathSegments = new string[3] {"Assets", "SimpleLOD", "WillBeIgnored"};
string assetPath = AssetDatabase.GetAssetPath(firstMesh);
if(assetPath != null && assetPath.Length > 0 && assetPath.StartsWith("Assets/")) pathSegments = assetPath.Split(new Char[] {'/'});
if(pathSegments.Length > 0) {
string path = "";
for(int i=0;i<pathSegments.Length-1;i++) {
if(pathSegments[i] != "MergedMeshes" && pathSegments[i] != "CleanedMeshes" && pathSegments[i] != "LODMeshes" && pathSegments[i] != "SimplifiedMeshes" && pathSegments[i] != "AtlasTextures" && pathSegments[i] != "AtlasMaterials" && pathSegments[i] != "AtlasMeshes") {
if(i>0 && (!Directory.Exists(path + "/" + pathSegments[i]))) AssetDatabase.CreateFolder(path, pathSegments[i]);
if(i>0) path = path + "/";
path = path + pathSegments[i];
}
}
if(!Directory.Exists(path + "/" + subPath)) AssetDatabase.CreateFolder(path, subPath);
return path + "/" + subPath;
}
}
return null;
}
}