Files
kridoo 6e91a0c7f0 111
2025-09-15 17:32:08 +08:00

16 lines
360 B
C#

using System.Runtime.CompilerServices;
using UnityEngine;
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")]
namespace UnityEditor.Rendering.Universal
{
internal static class MaterialAccess
{
internal static int ReadMaterialRawRenderQueue(Material mat)
{
return mat.rawRenderQueue;
}
}
}