67 lines
1.7 KiB
C#
67 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TouchPlayAnimatior : MonoBehaviour
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{
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public HandFontSelfCtr showSelfFont;
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public GrabItem grabItem;
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Animator animator;
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AudioSource audioSource;
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//计时相关
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bool isRun = false;
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float waitTime = 2f;
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float runTime = 0;
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float showGrabItem = 1.5f; //显示里面铜具的时间
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// Start is called before the first frame update
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void Start()
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{
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audioSource = GetComponent<AudioSource>();
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animator = GetComponent<Animator>();
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if (grabItem != null)
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grabItem.gameObject.SetActive(false);
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}
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private void Update()
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{
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if (isRun)
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{
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runTime += Time.deltaTime;
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if (runTime >= waitTime)
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{
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isRun = false;
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runTime = 0;
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ShowFont();
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//if (grabItem != null)
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// grabItem.gameObject.SetActive(true);
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this.gameObject.SetActive(false);
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}
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if (runTime >= showGrabItem) //显示里面的铜具
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{
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if (grabItem != null && grabItem.gameObject.activeSelf == false)
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grabItem.gameObject.SetActive(true);
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}
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}
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.gameObject.name == "PalmBox_L" || other.gameObject.name == "PalmBox_R")
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{
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this.GetComponent<BoxCollider>().enabled = false;
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animator.Play("Touch");
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isRun = true;
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if (audioSource != null)
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audioSource.Play();
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}
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}
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void ShowFont()
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{
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if (showSelfFont != null)
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showSelfFont.PlayShowJGWFont();
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}
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}
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