37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
namespace UnityWebSocket
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{
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/// <summary>
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/// Reference html5 WebSocket ReadyState Properties
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/// Indicates the state of a WebSocket connection.
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/// </summary>
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/// <remarks>
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/// The values of this enumeration are defined in
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/// <see href="http://www.w3.org/TR/websockets/#dom-websocket-readystate">
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/// The WebSocket API</see>.
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/// </remarks>
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public enum WebSocketState : ushort
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{
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/// <summary>
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/// Equivalent to numeric value 0. Indicates that the connection has not
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/// yet been established.
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/// </summary>
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Connecting = 0,
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/// <summary>
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/// Equivalent to numeric value 1. Indicates that the connection has
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/// been established, and the communication is possible.
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/// </summary>
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Open = 1,
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/// <summary>
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/// Equivalent to numeric value 2. Indicates that the connection is
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/// going through the closing handshake, or the close method has
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/// been invoked.
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/// </summary>
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Closing = 2,
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/// <summary>
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/// Equivalent to numeric value 3. Indicates that the connection has
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/// been closed or could not be established.
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/// </summary>
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Closed = 3
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}
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}
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