88 lines
2.4 KiB
C#
88 lines
2.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using BigSpace.Logic;
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using BigSpace.XRCore.Event;
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using BigSpace.XRCore.RunningScene;
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using Unity.XR.PXR;
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using UnityEngine;
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public class PlayJiaGuAnimator : MonoBehaviour
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{
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public List<Animator> listAnimator;
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public GameObject handObj;
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public int HandType;
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public HandFontSelfCtr font;
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public GameObject catchJiaGu;
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public GameObject animatorJiaGu;
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public AudioSource audio_HuiDa;
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public GameObject audio_Wen;
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//控制文字显示时机
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bool oneIsRun = false;
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float oneWaitTime = 26f;
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float oneRunTime = 0;
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// Start is called before the first frame update
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void Start()
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{
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GlobalEventMgr.Listen(GameEvent.EventHideTuchJiaGu, GameDataManage_EventHideTuchJiaGu);
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}
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private void Update()
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{
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if (oneIsRun)
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{
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oneRunTime += Time.deltaTime;
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if (oneRunTime >= oneWaitTime)
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{
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oneIsRun = false;
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oneRunTime = 0;
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if (font != null) //显示字
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font.PlayShowJGWFont();
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if (animatorJiaGu != null)
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animatorJiaGu.SetActive(false);
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if (catchJiaGu != null)
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catchJiaGu.SetActive(true);
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}
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}
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.gameObject.name == "PalmBox_L" || other.gameObject.name == "PalmBox_R")
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{
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if (listAnimator != null)
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{
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for (int i = 0; i < listAnimator.Count; i++)
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{
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if (HandType == 1)
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{
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listAnimator[i].Play("shaohuo_L");
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}
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else
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{
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listAnimator[i].Play("shaohuo_R");
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}
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}
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}
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oneIsRun = true;
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GlobalEventMgr.Dispatch(GameEvent.EventHideTuchJiaGu); //只能摸一次,关闭所有的可触摸甲骨碰撞
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if (audio_HuiDa != null)
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audio_HuiDa.Play();
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}
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}
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void GameDataManage_EventHideTuchJiaGu()
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{
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this.GetComponent<BoxCollider>().enabled = false;
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if (handObj != null)
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{
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handObj.SetActive(false);
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}
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if (audio_Wen != null)
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audio_Wen.SetActive(false);
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}
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}
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