80 lines
2.3 KiB
C#
80 lines
2.3 KiB
C#
using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.XR.Interaction.Toolkit;
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using BigSpace.Logic;
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using BigSpace.XRCore.Event;
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public class SetHandRay : MonoBehaviour
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{
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public GameObject LeftRya;
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public GameObject RigthRay;
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XRRayInteractor xRRayInteractor_Left;
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LineRenderer lineRenderer_Left;
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XRInteractorLineVisual xRInteractorLineVisual_Left;
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SortingGroup sortingGroup_Left;
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XRRayInteractor xRRayInteractor_Right;
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LineRenderer lineRenderer_Right;
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XRInteractorLineVisual xRInteractorLineVisual_Right;
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SortingGroup sortingGroup_Right;
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// Start is called before the first frame update
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void Start()
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{
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xRRayInteractor_Left = LeftRya.GetComponent<XRRayInteractor>();
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lineRenderer_Left = LeftRya.GetComponent<LineRenderer>();
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xRInteractorLineVisual_Left = LeftRya.GetComponent<XRInteractorLineVisual>();
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sortingGroup_Left = LeftRya.GetComponent<SortingGroup>();
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xRRayInteractor_Right = RigthRay.GetComponent<XRRayInteractor>();
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lineRenderer_Right = RigthRay.GetComponent<LineRenderer>();
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xRInteractorLineVisual_Right = RigthRay.GetComponent<XRInteractorLineVisual>();
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sortingGroup_Right = RigthRay.GetComponent<SortingGroup>();
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GlobalEventMgr.Listen<bool>(GameEvent.EventSetHandRay, GameDataManage_EventSetHandRay);
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}
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void GameDataManage_EventSetHandRay(bool isShow)
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{
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if (isShow)
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{
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ShowHandRay();
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}
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else
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{
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HideHandRay();
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}
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}
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void HideHandRay()
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{
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xRRayInteractor_Left.enabled = false;
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lineRenderer_Left.enabled = false;
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xRInteractorLineVisual_Left.enabled = false;
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sortingGroup_Left.enabled = false;
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xRRayInteractor_Right.enabled = false;
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lineRenderer_Right.enabled = false;
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xRInteractorLineVisual_Right.enabled = false;
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sortingGroup_Right.enabled = false;
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}
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void ShowHandRay()
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{
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xRRayInteractor_Left.enabled = true;
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lineRenderer_Left.enabled = true;
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xRInteractorLineVisual_Left.enabled = true;
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sortingGroup_Left.enabled = true;
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xRRayInteractor_Right.enabled = true;
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lineRenderer_Right.enabled = true;
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xRInteractorLineVisual_Right.enabled = true;
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sortingGroup_Right.enabled = true;
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}
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}
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