Files
PrinceOfGlory/Assets/Scripts/Help/UIPanelControll.cs
kridoo 6e91a0c7f0 111
2025-09-15 17:32:08 +08:00

62 lines
1.3 KiB
C#

using BigSpace.Logic;
using BigSpace.XRCore.Base;
using BigSpace.XRCore.Event;
using BigSpace.XRCore.Video;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;
public class UIPanelControll : MonoSingleton<UIPanelControll>
{
public List<Image> ListUiImg;
//¼ÆÊ±Ïà¹Ø
bool isRun = false;
float waitTime = 5f;
float runTime = 0;
int nowIndex = 0; //µ±Ç°Ï±ê
void Start()
{
GlobalEventMgr.Listen<int>(GameEvent.EventShowUI, GameDataManage_EventShowUI);
}
private void Update()
{
if (isRun)
{
runTime += Time.deltaTime;
if (runTime >= waitTime)
{
isRun = false;
runTime = 0;
ListUiImg[nowIndex].gameObject.SetActive(false);
}
}
}
void GameDataManage_EventShowUI(int index)
{
if (index == 0|| index == 7)
{
nowIndex = index;
ListUiImg[nowIndex].gameObject.SetActive(true);
if (index != 7)
isRun = true;
else
{
if (index == 7)
{
waitTime = 11;
isRun = true;
}
}
}
}
}