Files
PrinceOfGlory/Assets/Third Party/SimpleLOD/Editor/SimpleLOD_RemovePopup.cs
kridoo 6e91a0c7f0 111
2025-09-15 17:32:08 +08:00

289 lines
10 KiB
C#

/* SimpleLOD 1.5a */
/* By Orbcreation BV */
/* Richard Knol */
/* March 18, 2015 */
using UnityEditor;
using UnityEngine;
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using OrbCreationExtensions;
public class SimpleLOD_RemovePopup : EditorWindow {
private GameObject go;
private List<Hashtable> submeshRows;
private Vector2 scrollPos = Vector2.zero;
public void OpenWindow(GameObject aGO) {
go = aGO;
Init();
this.position = new Rect((Screen.width/2)+200, (Screen.height/2)+50, 370, 500);
this.minSize = new Vector3(370,200);
this.maxSize = new Vector3(370,1000);
// this.title = "Del submesh";
this.titleContent = new GUIContent("Del submesh") ;
this.Show();
}
public void Init() {
submeshRows = new List<Hashtable>();
MeshRenderer[] meshRenderers = go.GetComponentsInChildren<MeshRenderer>(false);
SkinnedMeshRenderer[] skinnedMeshRenderers = go.GetComponentsInChildren<SkinnedMeshRenderer>(false);
if(skinnedMeshRenderers != null && skinnedMeshRenderers.Length > 0) {
foreach(SkinnedMeshRenderer skinnedMeshRenderer in skinnedMeshRenderers) {
if(skinnedMeshRenderer.sharedMesh != null) {
Material[] mats = skinnedMeshRenderer.sharedMaterials;
Mesh mesh = skinnedMeshRenderer.sharedMesh;
for(int i=0;i<mesh.subMeshCount;i++) {
Hashtable row = new Hashtable();
row["gameObject"] = skinnedMeshRenderer.gameObject;
row["mesh"] = mesh;
if(mats.Length > i) {
row["mat"] = mats[i];
} else {
row["mat"] = null;
}
row["triangles"] = mesh.triangles.Length / 3;
row["submeshIdx"] = i;
row["remove"] = false;
submeshRows.Add(row);
}
}
}
}
if(meshRenderers != null && meshRenderers.Length > 0) {
foreach(MeshRenderer meshRenderer in meshRenderers) {
MeshFilter filter = meshRenderer.gameObject.GetComponent<MeshFilter>();
if(filter != null && filter.sharedMesh != null) {
Material[] mats = meshRenderer.sharedMaterials;
Mesh mesh = filter.sharedMesh;
for(int i=0;i<mesh.subMeshCount;i++) {
Hashtable row = new Hashtable();
row["gameObject"] = meshRenderer.gameObject;
row["mesh"] = mesh;
if(mats.Length > i) {
row["mat"] = mats[i];
} else {
row["mat"] = null;
}
row["triangles"] = mesh.triangles.Length / 3;
row["submeshIdx"] = i;
row["remove"] = false;
submeshRows.Add(row);
}
}
}
}
if(submeshRows.Count <= 0) {
if(go.activeSelf) EditorUtility.DisplayDialog("Remove submesh window", "This game object has no meshes.", "OK");
else EditorUtility.DisplayDialog("Remove submesh window", "This game object is deactivated.", "OK");
Close();
return;
}
}
public new void Close() {
go = null;
submeshRows = null;
Resources.UnloadUnusedAssets();
base.Close();
}
void OnGUI() {
if(go == null) Close();
float[] w = new float[] {225f, 50f, 60f};
int totalVertexCount = 0;
int totalTriangleCount = 0;
int removeCount = 0;
GUIStyle titleStyle = new GUIStyle(GUI.skin.label);
titleStyle.fontStyle = FontStyle.Bold;
GUIStyle rightAlignedTitleStyle = new GUIStyle(titleStyle);
rightAlignedTitleStyle.alignment = TextAnchor.MiddleRight;
scrollPos = EditorGUILayout.BeginScrollView(scrollPos, false, false, GUILayout.Width(this.position.width), GUILayout.Height(this.position.height));
GUILayout.Label("\nSelect the submeshes that you want to remove\n");
GUILayout.BeginHorizontal();
GUILayout.Label("Mesh / submesh", titleStyle, GUILayout.Width(w[0]));
GUILayout.Label("Vertices", titleStyle, GUILayout.Width(w[1]));
GUILayout.Label("Remove", titleStyle, GUILayout.Width(w[2]));
GUILayout.EndHorizontal();
GUILayout.Box("", GUILayout.Height(1), GUILayout.Width(w[0] + w[1] + w[2]));
Mesh prevMesh = null;
for(int i=0;i<submeshRows.Count;i++) {
Hashtable row = (Hashtable)submeshRows[i];
Mesh mesh = (Mesh)row["mesh"];
Material mat = (Material)row["mat"];
bool remove = (bool)row["remove"];
string submeshName = "";
if(mat != null) submeshName = mat.name;
else submeshName = "unknown material";
if(mesh != prevMesh) {
GUILayout.BeginHorizontal();
GUILayout.Label(mesh.name, GUILayout.Width(w[0]));
GUILayout.Label("" + mesh.vertexCount, GUILayout.Width(w[1]));
totalVertexCount += mesh.vertexCount;
totalTriangleCount += (int)row["triangles"];
GUILayout.Label("", GUILayout.Width(w[2]));
GUILayout.EndHorizontal();
}
GUILayout.BeginHorizontal();
GUILayout.Label(" " + submeshName, GUILayout.Width(w[0]));
GUILayout.Label("", GUILayout.Width(w[1]));
bool newBool = EditorGUILayout.Toggle("", remove, GUILayout.Width(w[2]));
if(newBool != remove) {
row["remove"] = newBool;
}
if(newBool) removeCount++;
GUILayout.EndHorizontal();
if(i<submeshRows.Count-1 && (Mesh)submeshRows[i+1]["mesh"] != mesh) {
GUILayout.Box("", GUILayout.Height(1), GUILayout.Width(w[0] + w[1]));
}
prevMesh = mesh;
}
GUILayout.Box("", GUILayout.Height(1), GUILayout.Width(w[0] + w[1]));
GUILayout.BeginHorizontal();
GUILayout.Label("Total vertices", rightAlignedTitleStyle, GUILayout.Width(w[0]));
GUILayout.Label("" + totalVertexCount, titleStyle, GUILayout.Width(w[1]));
GUILayout.Label("", titleStyle, GUILayout.Width(w[2]));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("Triangles", rightAlignedTitleStyle, GUILayout.Width(w[0]));
GUILayout.Label("" + totalTriangleCount, titleStyle, GUILayout.Width(w[1]));
GUILayout.Label("", titleStyle, GUILayout.Width(w[2]));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("Submeshes", rightAlignedTitleStyle, GUILayout.Width(w[0]));
GUILayout.Label("" + submeshRows.Count, titleStyle, GUILayout.Width(w[1]));
GUILayout.Label("", titleStyle, GUILayout.Width(w[2]));
GUILayout.EndHorizontal();
GUILayout.Label("Select the submeshes you do not want to include");
if(removeCount > 0 && removeCount < submeshRows.Count) {
GUILayout.Label("New mesh(es) will be baked that do not contain the selected\nsubmeshes. The current meshes will not be touched.");
if(GUILayout.Button("Bake new mesh(es)")) {
string result = RemoveSubmeshes();
if(result == null || result.Length <= 0) EditorUtility.DisplayDialog("Remove submeshes", "Your mesh(es) were saved in the subpath ./CleanedMeshes", "Close");
else EditorUtility.DisplayDialog("Remove submeshes", result, "Close");
}
}
GUILayout.Label("");
EditorGUILayout.EndScrollView();
}
private string RemoveSubmeshes() {
GameObject prevGo = null;
GameObject rowGo = null;
List<int> subMeshesToRemove = new List<int>();
int subMeshIdx = 0;
string result = "";
for(int i=0;i<submeshRows.Count;i++) {
Hashtable row = (Hashtable)submeshRows[i];
rowGo = (GameObject)row["gameObject"];
if(prevGo != rowGo) {
if(subMeshesToRemove.Count > 0) {
if(result.Length > 0) result = result + "\n";
result = result + RemoveSubmeshes(prevGo, subMeshesToRemove.ToArray());
}
subMeshesToRemove = new List<int>();
subMeshIdx = 0;
prevGo = rowGo;
}
if((bool)row["remove"]) subMeshesToRemove.Add(subMeshIdx);
subMeshIdx++;
}
if(subMeshesToRemove.Count > 0) {
if(result.Length > 0) result = result + "\n";
result = result + RemoveSubmeshes(rowGo, subMeshesToRemove.ToArray());
}
Init();
return result;
}
private string RemoveSubmeshes(GameObject aGO, int[] submeshesToRemove) {
if(aGO == null || submeshesToRemove == null || submeshesToRemove.Length <= 0) return "";
Debug.Log("RemoveSubmeshes:" + aGO.name+" submeshesToRemove:"+submeshesToRemove);
string path = StoragePathUsing1stMeshAndSubPath(aGO, "CleanedMeshes");
if(path != null) {
List<Material> mats = new List<Material>();
Mesh origMesh = null;
MeshFilter mf = aGO.GetComponent<MeshFilter>();
MeshRenderer mr = aGO.GetComponent<MeshRenderer>();
SkinnedMeshRenderer smr = aGO.GetComponent<SkinnedMeshRenderer>();
if(smr != null) {
origMesh = smr.sharedMesh;
mats.AddRange(smr.sharedMaterials);
} else if(mf != null && mr != null) {
origMesh = mf.sharedMesh;
mats.AddRange(mr.sharedMaterials);
}
if(origMesh != null) {
Mesh mesh = null;
try {
mesh = origMesh.CopyAndRemoveSubmeshes(submeshesToRemove);
} catch(Exception e) {
Debug.LogError(e);
return e.Message;
}
if(mesh != null) {
string str = "";
string meshPath = AssetDatabase.GenerateUniqueAssetPath(path + "/" + origMesh.name + ".asset");
AssetDatabase.CreateAsset(mesh, meshPath);
AssetDatabase.SaveAssets();
str = mesh.vertexCount + " vertices, " + (mesh.triangles.Length / 3) + " triangles";
Resources.UnloadUnusedAssets();
for(int i=submeshesToRemove.Length-1;i>=0;i--) {
int idx = submeshesToRemove[i];
if(mats.Count > idx) mats.RemoveAt(idx);
}
if(smr != null) {
smr.sharedMesh = mesh;
smr.sharedMaterials = mats.ToArray();
} else if(mf != null) {
mf.sharedMesh = mesh;
mr.sharedMaterials = mats.ToArray();
}
return str + " saved under "+(path + "/" + origMesh.name)+".";
}
}
}
return "No mesh";
}
private string StoragePathUsing1stMeshAndSubPath(GameObject aGO, string subPath) {
Mesh firstMesh = aGO.Get1stSharedMesh();
if(firstMesh != null) {
string[] pathSegments = new string[3] {"Assets", "SimpleLOD", "WillBeIgnored"};
string assetPath = AssetDatabase.GetAssetPath(firstMesh);
if(assetPath != null && assetPath.Length > 0 && assetPath.StartsWith("Assets/")) pathSegments = assetPath.Split(new Char[] {'/'});
if(pathSegments.Length > 0) {
string path = "";
for(int i=0;i<pathSegments.Length-1;i++) {
if(pathSegments[i] != "MergedMeshes" && pathSegments[i] != "CleanedMeshes" && pathSegments[i] != "LODMeshes" && pathSegments[i] != "SimplifiedMeshes" && pathSegments[i] != "AtlasTextures" && pathSegments[i] != "AtlasMaterials" && pathSegments[i] != "AtlasMeshes") {
if(i>0 && (!Directory.Exists(path + "/" + pathSegments[i]))) AssetDatabase.CreateFolder(path, pathSegments[i]);
if(i>0) path = path + "/";
path = path + pathSegments[i];
}
}
if(!Directory.Exists(path + "/" + subPath)) AssetDatabase.CreateFolder(path, subPath);
return path + "/" + subPath;
}
}
return null;
}
}