Files
PrinceOfGlory/Assets/Editor/LWGUI-1.x/Test/SampleKeyword.shader
kridoo 6e91a0c7f0 111
2025-09-15 17:32:08 +08:00

114 lines
2.3 KiB
Plaintext

Shader "Hidden"
{
Properties
{
[Preset(_, LWGUI_ShaderPropertyPreset2)] _preset2 ("Preset", float) = 0
[KeywordEnum(key1, key2)]
_keywordEnum ("KeywordEnum", float) = 0
[KWEnum(_, Name 1, _KWENUM_KEY1, Name 2, _KWENUM_KEY2)]
_kwenum ("KWEnum", float) = 0
[Toggle(_TOGGLE_KEYWORD)] _toggle1 ("Toggle", float) = 0
[Main(g0, _GROUP_TOGGLE_KEYWORD)] _group_toggle1 ("Group Toggle", float) = 0
[Main(g1, _, on, on)]
[PassSwitch(Always)]
_group ("Pass Switch Group", float) = 1
[SubEnum(g1, Off, 0, On, 1)] _ZWrite ("ZWrite Mode", Float) = 1
[SubToggle(g1, _SUBTOGGLE_KEYWORD)] _toggle ("Sub Toggle", float) = 0
[SubKeywordEnum(g1, key1, key2)]
_subKeywordEnum ("SubKeywordEnum", float) = 0
}
SubShader
{
Pass
{
Tags { "RenderType" = "Opaque" "LightMode" = "Always" }
LOD 100
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
// make fog work
#pragma multi_compile_fog
#pragma multi_compile _KWENUM_KEY1 _KWENUM_KEY2
#pragma multi_compile _KEYWORDENUM_KEY1 _KEYWORDENUM_KEY2
#pragma multi_compile _SUBKEYWORDENUM_KEY1 _SUBKEYWORDENUM_KEY2
#pragma multi_compile _ _SUBTOGGLE_KEYWORD
#pragma multi_compile _ _TOGGLE_KEYWORD
#pragma multi_compile _ _GROUP_TOGGLE_KEYWORD
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
UNITY_FOG_COORDS(1)
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
v2f vert(appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
UNITY_TRANSFER_FOG(o, o.vertex);
return o;
}
fixed4 frag(v2f i) : SV_Target
{
fixed4 col = 0;
#if _KWENUM_KEY1
col.x += 0;
#elif _KWENUM_KEY2
col.x += 0.25;
#endif
#if _KEYWORDENUM_KEY1
col.y += 0;
#elif _KEYWORDENUM_KEY2
col.y += 0.25;
#endif
#if _SUBKEYWORDENUM_KEY1
col.y += 0.0;
#elif _SUBKEYWORDENUM_KEY2
col.y += 0.25;
#endif
#if _SUBTOGGLE_KEYWORD
col.z += 0.25;
#endif
#if _TOGGLE_KEYWORD
col.z += 0.25;
#endif
#if _GROUP_TOGGLE_KEYWORD
col.z += 0.25;
#endif
return frac(col);
}
ENDCG
}
}
CustomEditor "LWGUI.LWGUI"
}