Files
PrinceOfGlory/Assets/Bakery/ftLocalStorage.cs
kridoo 6e91a0c7f0 111
2025-09-15 17:32:08 +08:00

17 lines
354 B
C#

using UnityEngine;
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class ftLocalStorage : ScriptableObject
{
[SerializeField]
public List<string> modifiedAssetPathList = new List<string>(); // marks model as processed
[SerializeField]
public List<int> modifiedAssetPaddingHash = new List<int>();
}