Files
PrinceOfGlory/Assets/Third Party/Standard Assets/Utility/TimedObjectDestructor.cs
kridoo 6e91a0c7f0 111
2025-09-15 17:32:08 +08:00

28 lines
561 B
C#

using System;
using UnityEngine;
namespace UnityStandardAssets.Utility
{
public class TimedObjectDestructor : MonoBehaviour
{
[SerializeField] private float m_TimeOut = 1.0f;
[SerializeField] private bool m_DetachChildren = false;
private void Awake()
{
Invoke("DestroyNow", m_TimeOut);
}
private void DestroyNow()
{
if (m_DetachChildren)
{
transform.DetachChildren();
}
DestroyObject(gameObject);
}
}
}