39 lines
930 B
C#
39 lines
930 B
C#
using System.Collections;
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using System.Collections.Generic;
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using BigSpace.Logic;
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using BigSpace.XRCore.Event;
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using UnityEngine;
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public class SelfCharacterControllCtr : MonoBehaviour
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{
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public GameObject bodyBox;
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CharacterController characterCtr;
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// Start is called before the first frame update
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void Start()
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{
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GlobalEventMgr.Listen<bool>(GameEvent.EventSetReadyCatchAnimal, GameDataManage_EventSetReadyCatchAnimal);
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characterCtr = GetComponent<CharacterController>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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void GameDataManage_EventSetReadyCatchAnimal(bool isShow)
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{
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if (isShow)
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{
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bodyBox.gameObject.SetActive(false);
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characterCtr.enabled = true;
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}
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else
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{
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characterCtr.enabled = false;
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bodyBox.gameObject.SetActive(true);
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}
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}
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}
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