22 lines
867 B
C#
22 lines
867 B
C#
namespace UnityEngine.Rendering.Universal
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{
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partial class UniversalRenderPipelineGlobalSettings : IShaderVariantSettings
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{
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[SerializeField]
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internal Rendering.ShaderVariantLogLevel m_ShaderVariantLogLevel = Rendering.ShaderVariantLogLevel.Disabled;
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/// <summary>
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/// Specifies the level of the logging for shader variants
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/// </summary>
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public Rendering.ShaderVariantLogLevel shaderVariantLogLevel { get => m_ShaderVariantLogLevel; set => m_ShaderVariantLogLevel = value; }
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[SerializeField]
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internal bool m_ExportShaderVariants = true;
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/// <summary>
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/// Specifies if the stripping of the shaders that variants needs to be exported
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/// </summary>
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public bool exportShaderVariants { get => m_ExportShaderVariants; set => m_ExportShaderVariants = true; }
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}
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}
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