Files
PrinceOfGlory/Packages/Custom/com.unity.render-pipelines.universal@14.0.9/Runtime/Debug/DebugDisplayStats.cs
kridoo 6e91a0c7f0 111
2025-09-15 17:32:08 +08:00

45 lines
1.2 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace UnityEngine.Rendering.Universal
{
class DebugDisplayStats : IDebugDisplaySettingsData
{
DebugFrameTiming m_DebugFrameTiming = new DebugFrameTiming();
[DisplayInfo(name = "Display Stats", order = int.MinValue)]
private class StatsPanel : DebugDisplaySettingsPanel
{
public override DebugUI.Flags Flags => DebugUI.Flags.RuntimeOnly;
public StatsPanel(DebugFrameTiming frameTiming)
{
var list = new List<DebugUI.Widget>();
frameTiming.RegisterDebugUI(list);
foreach (var w in list)
AddWidget(w);
}
}
public void UpdateFrameTiming()
{
m_DebugFrameTiming.UpdateFrameTiming();
}
#region IDebugDisplaySettingsData
public bool AreAnySettingsActive => false;
public bool IsPostProcessingAllowed => true;
public bool IsLightingActive => true;
public bool TryGetScreenClearColor(ref Color _) => false;
public IDebugDisplaySettingsPanelDisposable CreatePanel()
{
return new StatsPanel(m_DebugFrameTiming);
}
#endregion
}
}