45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEngine.Rendering.Universal
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{
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class DebugDisplayStats : IDebugDisplaySettingsData
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{
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DebugFrameTiming m_DebugFrameTiming = new DebugFrameTiming();
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[DisplayInfo(name = "Display Stats", order = int.MinValue)]
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private class StatsPanel : DebugDisplaySettingsPanel
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{
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public override DebugUI.Flags Flags => DebugUI.Flags.RuntimeOnly;
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public StatsPanel(DebugFrameTiming frameTiming)
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{
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var list = new List<DebugUI.Widget>();
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frameTiming.RegisterDebugUI(list);
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foreach (var w in list)
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AddWidget(w);
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}
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}
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public void UpdateFrameTiming()
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{
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m_DebugFrameTiming.UpdateFrameTiming();
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}
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#region IDebugDisplaySettingsData
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public bool AreAnySettingsActive => false;
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public bool IsPostProcessingAllowed => true;
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public bool IsLightingActive => true;
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public bool TryGetScreenClearColor(ref Color _) => false;
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public IDebugDisplaySettingsPanelDisposable CreatePanel()
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{
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return new StatsPanel(m_DebugFrameTiming);
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}
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#endregion
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}
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}
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