Files
PrinceOfGlory/Packages/Custom/com.unity.render-pipelines.universal@14.0.9/Shaders/Terrain/TerrainDetailLitInput.hlsl
kridoo 6e91a0c7f0 111
2025-09-15 17:32:08 +08:00

6 lines
156 B
HLSL

#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
TEXTURE2D(_MainTex); SAMPLER(sampler_MainTex);
float4 _MainTex_ST;