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PrinceOfGlory/Packages/Custom/com.unity.render-pipelines.universal@14.0.9/ShaderLibrary/VisualEffectVertex.hlsl
kridoo 6e91a0c7f0 111
2025-09-15 17:32:08 +08:00

19 lines
504 B
HLSL

// Wrapper vertex invocations for VFX. Necesarry to work around various null input geometry issues for vertex input layout on DX12 and Vulkan.
#if NULL_GEOMETRY_INPUT
PackedVaryings VertVFX(uint vertexID : VERTEXID_SEMANTIC, uint instanceID : INSTANCEID_SEMANTIC)
{
Attributes input;
ZERO_INITIALIZE(Attributes, input);
input.vertexID = vertexID;
input.instanceID = instanceID;
return vert(input);
}
#else
PackedVaryings VertVFX(Attributes input)
{
return vert(input);
}
#endif