Files
PrinceOfGlory/Packages/com.firstgeargames.fishnet/Runtime/Object/ReplicateState.cs
2026-03-03 03:15:46 +08:00

36 lines
1.4 KiB
C#

using FishNet.Utility.Constant;
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo(UtilityConstants.CODEGEN_ASSEMBLY_NAME)]
namespace FishNet.Object
{
public enum ReplicateState : byte
{
/// <summary>
/// The default value of this state.
/// This value should never occur when a replicate runs.
/// </summary>
Invalid = 0,
/// <summary>
/// Data is user made, such if it were created within OnTick.
/// This occurs when a replicate is called from user code.
/// </summary>
UserCreated = 1,
/// <summary>
/// No data was made from the user; default data is used with an estimated tick.
/// This occurs on non-owned objects or server when a replicate is called from user code, and there are no datas enqeued.
/// </summary>
Predicted = 2,
/// <summary>
/// Data is user made, such if it were created within OnTick.
/// This occurs when a replicate is replaying past datas, triggered by a reconcile.
/// </summary>
ReplayedUserCreated = 3,
/// <summary>
/// No data was made from the user; default data is used with an estimated tick.
/// This occurs when a replicate would be replaying past datas, triggered by a reconcile, but there is no user created data for the tick.
/// </summary>
ReplayedPredicted = 4,
}
}