Files
PrinceOfGlory/Packages/com.firstgeargames.fishnet/Runtime/Object/NetworkBehaviour.Logging.cs
2026-03-03 03:15:46 +08:00

22 lines
528 B
C#

using FishNet.Managing.Logging;
using UnityEngine;
namespace FishNet.Object
{
public abstract partial class NetworkBehaviour : MonoBehaviour
{
/// <summary>
/// True if can log for loggingType.
/// </summary>
/// <param name="loggingType">Type of logging being filtered.</param>
/// <returns></returns>
public bool CanLog(LoggingType loggingType)
{
return (NetworkManager == null) ? false : NetworkManager.CanLog(loggingType);
}
}
}