52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using UnityEngine;
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namespace BigSpace.XRCore.Base
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{
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public abstract class MonoSingleton<T> : MonoBehaviour where T : MonoSingleton<T>
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{
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private static T _instance;
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private static readonly object _lock = new object();
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public static T Instance
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{
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get
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{
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if (_instance == null)
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{
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lock (_lock)
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{
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_instance = FindObjectOfType<T>();
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if (_instance == null)
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{
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GameObject singletonObject = new GameObject(typeof(T).Name);
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_instance = singletonObject.AddComponent<T>();
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DontDestroyOnLoad(singletonObject);
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}
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}
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}
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return _instance;
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}
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}
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protected virtual void Awake()
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{
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if (_instance == null)
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{
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_instance = this as T;
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DontDestroyOnLoad(gameObject);
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}
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else if (_instance != this)
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{
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Destroy(gameObject);
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}
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}
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protected virtual void OnDestroy()
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{
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if (_instance == this)
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{
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_instance = null;
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}
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}
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}
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} |