Files
PrinceOfGlory/Packages/Custom/com.unity.render-pipelines.universal@14.0.9/Runtime/Decal/DecalShaderPassNames.cs
kridoo 6e91a0c7f0 111
2025-09-15 17:32:08 +08:00

18 lines
770 B
C#

namespace UnityEngine.Rendering.Universal
{
internal static class DecalShaderPassNames
{
public const string DecalPreview = "DecalPreview";
public const string DBufferProjector = "DBufferProjector";
public const string DecalProjectorForwardEmissive = "DecalProjectorForwardEmissive";
public const string DecalScreenSpaceProjector = "DecalScreenSpaceProjector";
public const string DecalGBufferProjector = "DecalGBufferProjector";
public const string DBufferMesh = "DBufferMesh";
public const string DecalMeshForwardEmissive = "DecalMeshForwardEmissive";
public const string DecalScreenSpaceMesh = "DecalScreenSpaceMesh";
public const string DecalGBufferMesh = "DecalGBufferMesh";
}
}