85 lines
2.3 KiB
C#
85 lines
2.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SingleTouchPlayAnimator : MonoBehaviour
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{
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//public GameObject animatorDaoJiu;
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public GameObject animatorDaoJiuzhu;
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Animator animator;
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Animator animatorpig;
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//计时相关
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//bool isRun = false;
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//float waitTime = 5f;
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//float runTime = 0;
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// Start is called before the first frame update
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void Start()
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{
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animator = GetComponent<Animator>();
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animatorpig= animatorDaoJiuzhu.GetComponent<Animator>();
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//if (animatorDaoJiu != null)
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//{
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// animatorDaoJiu.SetActive(false);
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//}
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}
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[Header("动画控制")]
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[SerializeField] private Animator childAnimator; // 直接拖动绑定
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[SerializeField] private Animator childAnimator2; // 直接拖动绑定
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public void SetTriggerParameter(string parameterName)
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{
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if (childAnimator != null)
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{
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childAnimator.SetTrigger(parameterName);
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}
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if (childAnimator2 != null)
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{
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childAnimator2.SetTrigger(parameterName);
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}
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}
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private void Update()
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{
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//if (isRun)
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//{
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// runTime += Time.deltaTime;
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// if (runTime > waitTime)
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// {
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// isRun = false;
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// runTime = 0;
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//if (animatorDaoJiu != null)
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//{
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// animatorDaoJiu.SetActive(false);
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//}
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// }
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//}
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}
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[SerializeField] private GameObject Vfx;
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[SerializeField] private GameObject Vfx1;
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private void OnTriggerEnter(Collider other)
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{
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if (other.gameObject.name == "PalmBox_L" || other.gameObject.name == "PalmBox_R")
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{
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SetTriggerParameter("DisTrigger");
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if (Vfx != null)
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{
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Destroy(Vfx);
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Vfx = null;
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}
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if (Vfx1 != null)
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{
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Destroy(Vfx1);
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Vfx1 = null;
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}
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animator.Play("Touch");
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animatorpig.Play("Touch");
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}
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//if (animatorDaoJiu != null)
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//{
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// animatorDaoJiu.SetActive(true);
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// animatorDaoJiu.GetComponent<Animator>().Play("Touch");
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// isRun = true;
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//}
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}
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}
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