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PrinceOfGlory/Proto/ws.proto
kridoo 6e91a0c7f0 111
2025-09-15 17:32:08 +08:00

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syntax = "proto3";
option go_package = "idl";
message WsData {
uint32 msg_type = 1; // 消息类型
bytes data = 2; // 数据
}
message MsgType {
enum Enum{
None = 0;
RegisterReq = 1; //注册请求
RegisterResp = 2; //注册响应
EnterReq = 3; //进入请求
EnterResp = 4; //进入响应
EnterPush = 5; //他人进入推送
LeaveReq = 6; //离开请求
LeavePush = 7; //他人离开
Heartbeat = 8; //心跳
Move = 9; //移动
ResetPush = 10; //重置推送
ClosePush = 11; //关闭推送
UserInfoPush = 12; //用户信息推送
StartGamePush = 13; //游戏开始推送
EndGameReq = 14; //游戏结束请求
EndGamePush = 15; //游戏结束推送
TakeItemReq = 16; //获取道具请求
TakeItemPush = 17; //获取道具推送
GameItemReq = 18; //场景道具请求
GameItemResp = 19; //场景道具响应
}
}
message UserInfo {
string sn = 1;
string name = 2;
uint32 gender = 3;
uint32 status = 4;
Position position = 5;
uint64 game_id = 6;
Progress progress = 7;
uint32 helmet = 8;
}
message Point {
int32 x = 1;
int32 y = 2;
int32 z = 3;
}
message Position {
Point pos = 1; // 位置
Point dir = 2; // 朝向
int32 state = 3; // 移动状态 1起步 2移动中 3移动结束
}
message Progress {
uint32 scene = 1;
float timeline = 2;
float video = 3;
}
message RegisterReq {
string sn = 1;
}
message RegisterResp {
string sn = 1;
}
message EnterReq {
string sn = 1;
}
message EnterResp {
repeated UserInfo users = 1;
}
message EnterPush {
UserInfo info = 1;
}
message Move {
string sn = 1;
Position position = 2;
}
message LeaveReq {
string sn = 1;
}
message LeavePush {
string sn = 1;
}
message StartGamePush {
string sn = 1;
uint64 game_id = 2;
}
message EndGameReq {
string sn = 1;
}
message EndGamePush {
string sn = 1;
}
message ResetPush {
}
message ClosePush {
}
message DeviceInfo {
string sn = 1;
uint32 battery = 2;
uint32 volume = 3;
}
message Heartbeat {
UserInfo info = 1;
DeviceInfo device = 2;
}
message UserInfoPush {
UserInfo info = 1;
}
message TakeItemReq {
string sn = 1;
uint32 item_id = 2;
uint32 operate = 3;
}
message TakeItemPush {
string sn = 1;
uint32 item_id = 2;
uint32 operate = 3;
}
message ItemInfo {
uint32 item_id = 1;
uint32 operate = 2;
}
message GameItemReq {
string sn = 1;
uint64 game_id = 2;
}
message GameItemResp {
repeated ItemInfo items = 1;
}