Files
kridoo 6e91a0c7f0 111
2025-09-15 17:32:08 +08:00

44 lines
1.7 KiB
C#

using System;
using UnityEngine.Rendering.Universal;
namespace UnityEngine.Rendering.Universal
{
[ExecuteInEditMode, VolumeComponentMenuForRenderPipeline("SSS", typeof(UniversalRenderPipeline))]
public class SSS : VolumeComponent, IPostProcessComponent
{
public FloatParameter Radius = new ClampedFloatParameter(0,0,.1f);
public IntParameter blurPasses = new ClampedIntParameter(3,0,15);
public IntParameter Iterations = new ClampedIntParameter(3,1,15);
public IntParameter Downsample = new ClampedIntParameter(1,1,2);
public FloatParameter Dither = new ClampedFloatParameter(.2f, 0, 1);
public FloatParameter DitherScale = new ClampedFloatParameter(10, 0, 20);
public FloatParameter FixPixelLeak = new ClampedFloatParameter(.2f, 0, 1);
public FloatParameter DepthTest = new ClampedFloatParameter(.9f, 0, 1);
public BoolParameter EnableProfileTest = new BoolParameter(false);
[Tooltip("Searches for color discontinuities")]
public FloatParameter ProfileColorTest = new ClampedFloatParameter(.1f, 0, 1);
[Tooltip("Searches for blur radius discontinuities")]
public FloatParameter ProfileRadiusTest = new ClampedFloatParameter(.9f, 0, 1);
[Tooltip("Searches discontinuities in the normal buffer")]
public BoolParameter EnableNormalTest = new BoolParameter(false);
public FloatParameter NormalTest = new ClampedFloatParameter(.1f, 0, 1);
//SSS_PassFeature.SSS_BlurSettings settings;
public bool IsActive()
{
if (Radius.value > 0)
return true;
else
return false;
}
public bool IsTileCompatible() => true;
}
}