using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Android; public class PermissionRequest : MonoBehaviour { // Start is called before the first frame update void Start() { requestPermission(); } private void requestPermission() { if (!Permission.HasUserAuthorizedPermission(Permission.ExternalStorageRead)) Permission.RequestUserPermission(Permission.ExternalStorageRead); } private void OnApplicationFocus(bool hasFocus) { if (hasFocus) { //Debug.Log("应用程序获得焦点(OnApplicationFocus)" + hasFocus); } else { //Debug.Log("应用程序失去焦点(OnApplicationFocus)" + hasFocus); } if (hasFocus) { requestPermission(); } } }