#region License // The MIT License (MIT) // // Copyright (c) 2020 Wanzyee Studio // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. #endregion using UnityEngine; namespace Newtonsoft.Json.UnityConverters.Geometry { /// /// Custom Newtonsoft.Json converter for the Unity RectOffset type . /// public class RectOffsetConverter : PartialConverter { protected override void ReadValue(ref RectOffset value, string name, JsonReader reader, JsonSerializer serializer) { switch (name) { case nameof(value.left): value.left = reader.ReadAsInt32() ?? 0; break; case nameof(value.right): value.right = reader.ReadAsInt32() ?? 0; break; case nameof(value.top): value.top = reader.ReadAsInt32() ?? 0; break; case nameof(value.bottom): value.bottom = reader.ReadAsInt32() ?? 0; break; } } protected override void WriteJsonProperties(JsonWriter writer, RectOffset value, JsonSerializer serializer) { writer.WritePropertyName(nameof(value.left)); writer.WriteValue(value.left); writer.WritePropertyName(nameof(value.right)); writer.WriteValue(value.right); writer.WritePropertyName(nameof(value.top)); writer.WriteValue(value.top); writer.WritePropertyName(nameof(value.bottom)); writer.WriteValue(value.bottom); } } }