using System.Runtime.CompilerServices; using UnityEngine.Scripting; [assembly: Preserve] [assembly: InternalsVisibleTo("Newtonsoft.Json.UnityConverters.Addressables")] [assembly: InternalsVisibleTo("Newtonsoft.Json.UnityConverters.Mathematics")] [assembly: InternalsVisibleTo("Newtonsoft.Json.UnityConverters.Editor")] [assembly: InternalsVisibleTo("Newtonsoft.Json.UnityConverters.Tests")] [assembly: InternalsVisibleTo("Newtonsoft.Json.UnityConverters.Tests.Addressables")] [assembly: InternalsVisibleTo("Newtonsoft.Json.UnityConverters.Tests.Mathematics")]