using Newtonsoft.Json.UnityConverters.Helpers;
using Unity.Mathematics;
namespace Newtonsoft.Json.UnityConverters.Mathematics
{
///
/// Custom Newtonsoft.Json converter for the Unity.Mathematics type.
///
public class Float2Converter : PartialConverter
{
protected override void ReadValue(ref float2 value, string name, JsonReader reader, JsonSerializer serializer)
{
switch (name)
{
case nameof(value.x):
value.x = reader.ReadAsFloat() ?? 0f;
break;
case nameof(value.y):
value.y = reader.ReadAsFloat() ?? 0f;
break;
}
}
protected override void WriteJsonProperties(JsonWriter writer, float2 value, JsonSerializer serializer)
{
writer.WritePropertyName(nameof(value.x));
writer.WriteValue(value.x);
writer.WritePropertyName(nameof(value.y));
writer.WriteValue(value.y);
}
}
///
/// Custom Newtonsoft.Json converter for the Unity.Mathematics type.
///
public class Float3Converter : PartialConverter
{
protected override void ReadValue(ref float3 value, string name, JsonReader reader, JsonSerializer serializer)
{
switch (name)
{
case nameof(value.x):
value.x = reader.ReadAsFloat() ?? 0f;
break;
case nameof(value.y):
value.y = reader.ReadAsFloat() ?? 0f;
break;
case nameof(value.z):
value.z = reader.ReadAsFloat() ?? 0f;
break;
}
}
protected override void WriteJsonProperties(JsonWriter writer, float3 value, JsonSerializer serializer)
{
writer.WritePropertyName(nameof(value.x));
writer.WriteValue(value.x);
writer.WritePropertyName(nameof(value.y));
writer.WriteValue(value.y);
writer.WritePropertyName(nameof(value.z));
writer.WriteValue(value.z);
}
}
///
/// Custom Newtonsoft.Json converter for the Unity.Mathematics type.
///
public class Float4Converter : PartialConverter
{
protected override void ReadValue(ref float4 value, string name, JsonReader reader, JsonSerializer serializer)
{
switch (name)
{
case nameof(value.x):
value.x = reader.ReadAsFloat() ?? 0f;
break;
case nameof(value.y):
value.y = reader.ReadAsFloat() ?? 0f;
break;
case nameof(value.z):
value.z = reader.ReadAsFloat() ?? 0f;
break;
case nameof(value.w):
value.w = reader.ReadAsFloat() ?? 0f;
break;
}
}
protected override void WriteJsonProperties(JsonWriter writer, float4 value, JsonSerializer serializer)
{
writer.WritePropertyName(nameof(value.x));
writer.WriteValue(value.x);
writer.WritePropertyName(nameof(value.y));
writer.WriteValue(value.y);
writer.WritePropertyName(nameof(value.z));
writer.WriteValue(value.z);
writer.WritePropertyName(nameof(value.w));
writer.WriteValue(value.w);
}
}
}